Halo: Fireteam Raven is a sci-fi shooting game from arcade game entertainment company Raw Thrills and machine developer Play Mechanix in partnership with 343 Industries.

My role was to ensure that design milestones for key art, social media takeover, and animated trailer graphics were staying within the allotted production timeline. This was achieved by checking in and working closely with designers in order to be ready for scheduled launch dates.

ANNOUNCE TRAILER

During video production, the actual arcade cabinet was still being built and was not ready for gameplay.

Designers created a work-around for this by making an arcade game overlay and guns to give the viewer a POV experience. I kept track of this process and of the trailer title cards to ensure they were sent to our video editor by the agreed milestone date.

KEY ART ON SOCIAL MEDIA

I worked with two designers on my team who each created primary and secondary key art using rendered characters from the game. This was a fun way to see how two designers can work so differently and achieve equally satisfying results.